Soara and House of Monsters Volume 4 by Hidenori Yamaji – 

Dwarf architects continue their adventures in domestic renovations with their human assistant and bodyboard Soara.  Volume 4 marks a sharp departure from previous instalments while still doing everything right. House of Monsters has playfully nudged towards a possible continent-wide crisis linked to our heroine’s origins before swiftly dismissing it. Always prioritising Soara’s self-discovery as she and the dwarfs encounter whimsical creatures in dire need of DIY solutions.  

Volume 4 opens a cloaked figure ambushing the party, forcing Soara into an explosive showdown. The monster battle she’s trained for her whole life but fought to protect her compatriots instead of a nation. While Soara herself is baffled by this new attacker the artisan trio are better informed due to events from their childhood. The book transitions into an extended refection on these past events through the eyes of their leading architect, Kirik. Sprawling out of Kirik’s chance encounter with the charismatic and lively Prince Leonidas of the Kingdom; their tale explores the Dwarf homeland, architecture, culture, royal family, even highlighting political disputes over trade routes. 

Pausing to dig up the past is often the exact opposite of progress for an ongoing story.  But Hidenori Yamaji ensures this flashback arc constantly resonates with his series’ core focus.  Kirik’s childhood determination to succeed in a career ill-suiting his weak muscles and small stature sharply contrasts with Soara’s lifetime of military training leaving her completely ill-equipped to handle the real world or find any identity in a peaceful kingdom.

Yamaji’s exceptionally charming artwork and adapt control of tone ensuring all develops feel effortlessly graceful.  Sadly there is a lack of home renovations in this Volume. The attempted compromise is lavish double-page spends detailing the various locations within the dwarf capital… yet illustrations of underground industrial-scale forges cannot replace a werewolf needing help managing his beachside property.  In spite of that absolutely nothing feels wasteful or unnecessary here. Much like Kirik’s hero, Prince Leonidas, Soara and House of Monsters continues doing whatever it wants with such confidence you feel compelled to follow along. Emphatically recommended.

Heart Gear Volumes 1 and 2 by Tsuyoshi Takaki

Tsuyoshi Takaki’s debut for Black Torch had some charm as an urban fantasy series about anti-demon paramilitary shenanigans. Yet it failed to catch on and his latest series is a change of direction. Heart Gear is a post-apocalyptic tale about the last known human journeying across the wastelands with her android protector. It doesn’t win awards for originality, the fabled city Roue and Chrome want to reach is visually similar to Zalem Central to the Battle Angel Alita series. And like many manga the first volume is mostly an extended first chapter detailing the basic basic premise before the author struggles to find their footing over simple episodic adventures. With extensive exposition littered throughout before the final pages can promise a forthcoming overarching plot.  Thankfully Heart Gear has solid action and cool machines rampaging through a desolate white landscape. Chrome might be a bland character but sometimes all you need is a guy on rocket stakes dodging rail-cannon from an insane Armored Core boss to keep the reader engaged.

Volume 2 achieves better results with its episodic structure.  Around Chapter 10 the series changes gears; introducing a bored security camera experimenting with cinematography to give a quirky new perspective on events. This coincides with palace intrigue around the gladiatorial arena, Valhalla, and its tyrannical ruler Wodan. The fragile relationships between Valhalla and the other powerbrokers expressing their interests capturing in Roue and Chrome gives Wodan some panache.  The metal overlord might seem dull but he is silently weighing up conflicting interests.  He needs to plot around other factions while guessing at their intentions and figuring out how to exploit this current moment without accidentally provoking retaliation.  The conflict gets more layered while Takaki’s character designs get wilder and crazier in the arena.  So seemingly this is where Heart Gear truly begins. While not outstanding it has done enough to string me along for now.