Roue, the last human and her combat android Chrome continue their search for Heaven Land. Their current goal is earning earn safe passage to paradise through victory in the combat arena Valhalla. The pair have been split up as Valhalla’s ruler Wodan recognises their potential, Roue tucked away in the stronghold and Chrome smashing up foes in the Colosseum. Soon or later they will have to contend with Hildr, a war general and Wodan’s main obstacle. She might be the duo’s greatest ally… provided she and Chrome avoiding killing each other as part of Wodan’s scheme.
There are many way to capture an audience’s attention. Takaki chooses to do this through explosive action and artistic flourishes. From the heart-shaped shimmer in Roue’s eyes to the application of dotted screen tone for highlighting shadows and hair; this is the volume where I started to really appreciate the smaller details within this style. An arena duel between rivals who both need to win but wish they could be teaming up to fight the real villain is the most straightforward plot an action series can have. While Chrome’s tin-man blandness remains an issue its Hildr’s stoicism that ends up being effective. Outside their duel, Volume 3 is Takaki developing the divide between Hildr and Wodan as potential commanders of Valhalla. With humanity gone these machines built solely for military leadership have to decide what that means. More importantly they have to define what it means to live in a post-human wasteland. Should they remain enslaved to meaningless goals in a changing world? Should they strive to evolve and individualise beyond their core impulses even if could spell disaster later? The dialectic argument has more bite to it than most the ethical musings in the series as it is an actual argument fuelling the narrative. Rather than someone bombarding the 12-year old Roue with questions nobody can answer.
This is also where the science fiction aspects of the series get cast by the wayside. As it goes along Heart Gear feels more and more like fantasy story that just so happens to have robots in it. Science-Fantasy is a respectable genre, but it does fell that Takaki needed to introduce cyberspace landscapes that impact the physical world to find interesting ways of framing conversations in his limited desert world. Especially significant when his main creative obstacle is that his current villain doesn’t have a human face to emote with. Things are getting more interesting but exhaustion is starting to set in with this series.